Active Incidents: 47

Everything Is On Fire

Cyber Security Simulator

Run a cybersecurity operations centre under siege. Manage your team, defend your clients, and resolve threats through classic arcade mini-games before everything spirals into chaos. Every decision costs money. Every breach costs clients.

6 Mini-Games
7 Industries
3 APT Threat Actors
Ways to Fail
⚠ Tier 2 Escalation Detected 🔴 Ransomware Dropper — Client: Medway Clinic IDS Intercepted Phishing Campaign ⚡ Agent Burnout Imminent — Stamina: 12% Budget Settlement In 2 Turns 🔴 APT Actor: CRIMSON SERPENT Active New Client Signed — Vertex Labs +£26k/mo ⚡ Reputation: 34 — Client At Risk SIEM +10 Intel Points This Turn 🔴 Data Exfiltration: 98% SOC Analyst Lv4 — Auto-Resolve: 75% ⚡ Coffee: Empty — Patience: Null ⚠ Tier 2 Escalation Detected 🔴 Ransomware Dropper — Client: Medway Clinic IDS Intercepted Phishing Campaign ⚡ Agent Burnout Imminent — Stamina: 12% Budget Settlement In 2 Turns 🔴 APT Actor: CRIMSON SERPENT Active New Client Signed — Vertex Labs +£26k/mo ⚡ Reputation: 34 — Client At Risk SIEM +10 Intel Points This Turn 🔴 Data Exfiltration: 98% SOC Analyst Lv4 — Auto-Resolve: 75% ⚡ Coffee: Empty — Patience: Null

Your SOC.
Their Problem.

You run a cybersecurity operations centre. Clients sign contracts, threats arrive, and you have limited actions per turn to deal with all of it. Hire the wrong team, ignore the wrong threat, and watch the death spiral begin.

Security incidents resolve through classic arcade mini-games — Space Invaders for botnet attacks, Pac-Man for malware sweeps, Minesweeper for network intrusions. The largest threats escalate into full XCOM-style tactical missions.

Every run is different. Every run ends badly if you're not careful. That's the point.

🎮

Arcade Layer

Six classic mini-games reimagined as cyber incident response. Fast, skill-based, instantly readable.

🧠

Strategy Layer

Hire agents, manage budgets, retain clients, and triage threats across a live world map.

⚔️

Tactical Layer

Tier 3 APT events trigger XCOM-style squad missions across procedurally generated server rooms.

💀

Roguelite Loop

Darkest Dungeon pressure. Agent burnout. Death spirals. One save slot. No take-backs.

Six Incidents.
Six Ways to Sweat.

Every security threat launches a classic arcade game reimagined as a cyber incident. Your assigned agents modify the difficulty. Your skill determines the outcome.

Based on Space Invaders

Perimeter Defence

// botnet_login_attempts.exe

Waves of botnet login attempts descend on your firewall. Shoot them down before they breach the perimeter. Shield bunkers erode. Enemies speed up. Your SOC Analyst widens your cannon.

Based on Tetris

Patch Stack

// cve_queue_overflow.log

Falling CVE blocks stack up in real time. Clear rows to apply patches before the stack overflows and triggers a breach. Your Pen Tester previews the next three blocks.

Based on Pac-Man

Malware Sweep

// lateral_movement_detected

Navigate a live network topology eating malicious files. The ghosts are active malware processes hunting you down. Your Threat Intel Analyst reveals their movement paths.

Based on Breakout

Firewall Breach

// rule_reconstruction_required

Bounce packets to reconstruct firewall rule layers currently under sustained attack. Your Compliance Officer can regenerate a brick layer. Don't miss.

Based on Frogger

Packet Route

// mitm_intercept_active

Route sensitive data packets across a hostile network while avoiding man-in-the-middle attacks in every lane. Your Threat Intel Analyst shows you the safe timing windows.

Based on Minesweeper

Network Sweep

// backdoor_scan_initiated

Methodically scan network nodes to locate hidden backdoors without triggering them. Your Pen Tester can safely probe one node per sweep. One wrong click ends everything.

Build in Public.

Following development from prototype to Steam release. No hype, just progress.

// Build Status

Phase 1 — Prototype
Core loop, world map, 6 mini-game shells, turn pipeline, agent system
Phase 2 — Vertical Slice
All mini-games complete, agent system deep, save/load, demo build
Phase 3 — Alpha
All agents, tactical missions, full economy loop, APT arcs
Phase 4 — Beta
All industries, polish, procedural maps, Steam page live
Phase 5 — Release
Steam launch, achievements, accessibility, final balance